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Awaiting the Burning Gods: a Module for Mothership RPG

Created by Magnum Galaxy Games

Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.

Latest Updates from Our Project:

Await No More for the Burning Gods are Coming!
6 days ago – Thu, Dec 12, 2024 at 03:22:46 PM

WE DID IT!!! 

Thank you all so much for making this my most backed and funded project ever. A whopping 2009 of you believed in Awaiting the Burning Gods and your sheer force of collective will has brought it to life! As are all the creators of Mothership Month, I'm deeply grateful and humbled by your support of my project and can't wait to deliver it into your hands. Plus, with the funding you've provided this thing is going to ROCK. 
 

So, What’s Next?

  • Wrapping Layout: Over the next month or so DAI and Daniel will be working on completing layout and art for Awaiting the Burning Gods and The Smuggler’s Guide to 1365. I'll be writing the last few pieces of content for the Smuggler's Guide and working with Joel Hines on his cross-collab entry of D100 treasures and contraband goods to smuggle. 
  • Pledge Manager: We’ll open the Backerkit Pledge Manager soon, once open you’ll be able to confirm your pledges and choose any additional add-ons. 
  • PDF Release: As soon the PDFs are ready I'll release preview copies to backers for a first glimpse of the horrors delights to come! 

Stretch Goals Recap

Because of your amazing support, and a record setting crunch time push on the backer train here’s what we’ve unlocked:
  • Custom Dice: Beautifully designed to evoke the lost treasures and culture of Ma'at.
  • Immersive Audio Aids: Distress calls, creature sounds, and more to enhance your sessions.
  • The Deluxe Smuggler’s Guide: A standalone zine packed with outlaw missions, ports of call, and DG Chapman's bonus adventure “Shoot the Messenger.”

Monthly Updates

From here on out I’ll be posting monthly updates to keep you informed about progress on the zine, share behind-the-scenes glimpses of the project in motion, and maintain transparency throughout the process. Expect the first of them around this time next month.

Thank you again for helping make Awaiting the Burning Gods a reality. This campaign is a high water mark for Magnum Galaxy Games and an awesome adventure and I’m honored to have you all aboard for the journey. As always, reach out in the comments with questions, requests, or just to share your excitement! I love to hear from you all. Here's to much more to come! 

Until next time,
Dave

Weekend Update 4: The Final 48!
10 days ago – Sun, Dec 08, 2024 at 11:24:36 AM

Hi all,

A quick one this weekend to say thanks for coming on this ride. Awaiting the Burning Gods has already been Magnum Galaxy Games' biggest campaign yet and it is all thanks to your support. Now that we are in the final 48 the push is on to unlock the bonus smuggler's guide zine for every physical pledge. I'm really hoping we crush this one and I think we've got a good shot! 

Now, a few fun things. 

MORE ART! 

Daniel keeps on hitting them out of the park. Most recently with this killer banner piece for the crashed dropship from Survey Party A. Search the wreckage; think anyone... or anything survived?

New Smuggler's Guide Content

This past weekend, I wrapped up the Alternate Start Scenarios section of The Smuggler’s Guide to 1365. Each scenario reimagines a classic Magnum Galaxy Games module as a black-market smuggling mission, offering fresh win conditions, new player goals, and access to rarely-seen content in the original adventures. I had a lot of fun with these, thinking carefully how things would change if these were off-the-books rather than straight jobs from the company itself. 

*SPOILER ALERT (skip this paragraph to avoid)*
For example, the alternate start for The Cleaning of Prison Station Echo has your crew landing  after the riot of the X187 infected prisoners. The prison has gone dark, the hallways vented of atmosphere, and the Xerocorp cleaning team is sweeping the halls shooting to kill any survivors who've managed to find themselves some oxygen and a warm place to hold out. Within this mess, your crew needs to extract a corporate VIP mole in hiding on the station. This reimagining promises a whole new way to approach the adventure and should be a ton of fun whether or not you've played the adventure before or its your first time. I can’t wait for you all to give them a spin!

Crossing the Finish Line

Alright, that's all for this week. Next time you hear from me we'll be on the other side of the campaign. Here's to making the final hours count and pushing us over the edge to unlock the Smuggler's Guide. Together, we can do it!

Thanks again for everything. Until next time, yours truly, 

Dave 

Weekend Update #3: More Art, New Add-Ons, and Project Updates
18 days ago – Sat, Nov 30, 2024 at 12:28:19 PM

Hi Everyone,

Quick check-in this week to keep you in the loop on behind the scenes happenings with Awaiting the Burning Gods.

Lets Start with some New Art!

The hits keep coming as Daniel is working through the many art pieces I've commissioned to bring the creatures and landscapes of Ma'at to life. This week I've got our first NPC feature - the no-nonsense leader of the Landis University research team, Dr. Sylvia Dehavilland. Plus, who is that sneaking up behind her? I'm sure it's nothing right? Right?

New Add-Ons

By request I've added a few more items to the add-ons section. Now you can add additional copies of the Awaiting the Burning Gods zine in case you want one for a friend, for your players, or to keep on the shelf while your other copy takes a beating at the table. I won't judge! ;-). I've also made copies of the Dying Hard on Hardlight Station prequel pamphlet adventure, The Horror on Tau Sigma 7, available too. It's a tight one-shot that works great as a lead in for further adventures in Nakatomi Sector 1365 or as a tight stand alone scenario to introduce new players to the world of Mothership. 

Project Update

We're slowly but surely edging our way toward the Smuggler's Guide bonus zine stretch goal. While the campaign continues DAI, Daniel and I have been hard at work. You've seen some of Daniel's work already. Meanwhile I've been focused on drafting out the job board for the smuggler's guide. It's a lot of fun and I'm putting extra attention into it since it is the most popular part of the book based on the poll so many of completed. I've been planning out the audio aids as well and even made a few small tweaks to the book itself; creatin more opportunities for PCs to encounter the audio logs left behind by Landing Party A in their search for survivors among the ruins.

While I've been working on that, DAI has been laying out the text of the zine itself. Even with the Smuggler's Guide content separated out into its own book we're looking at around 32-36 pages for just the Awaiting the Burning Gods adventure alone. Awesome! 


 
Alright, that's a wrap for this week. Questions, comments, hellos? Reach out in the comments below - I'm happy to answer anything you'd like to know about the zine and the production process. The home stretch of the campaign approaches! Thanks for being a part of this ride so far, can't wait for what comes next. 

All the best, 

Dave 

Weekly Update: Campaign progress, Brand New Polls, and Exciting News!
25 days ago – Sat, Nov 23, 2024 at 03:33:50 PM

Hello Magnum Galaxy Fans!

I'm back with your weekly update of what's new and exciting in the world of Awaiting the Burning Gods!

New Art!

One of the advantages of crowd funding projects like these is how it enables me to work with awesome artists and Daniel Vega does not disappoint. Each week more of his work lands in my inbox and his latest piece is no exception. Here’s a preview of his psychedelic and slightly horrific vision of the vast, ruined city on Ma’at. I love how it captures the awe-inspiring scale and mystery of the adventure and hope you all dig it too.

Catch Me on The Panic Table

Tonight, I’ll be live on The Panic Table to chat about the inspiration behind Awaiting the Burning Gods, my game design philosophy, and what makes this module special. Join the live stream or watch it later on YouTube here. 

Custom Dice Unlocked

Now some exciting news: we’ve unlocked the custom dice stretch goal! Inspired by the unique dice we created for the Nirvana on Fire: Extended Edition box set, DAI and I are brainstorming designs for this set— with Panda Game's ability to make completely custom faces we're thinking of incorporating some of the iconography from the zine or maybe going classic with a black and marbled gold effect to evoke the ancient ruins of Ma'at and their hidden treasures. If you have't seen them before, here's a photo of the Nirvana on Fire dice for a sneak peek at what you can expect.

Vote on Audio Aids

We’re just shy of unlocking the Audio Aids stretch goal. Check out the poll below to share what you're most excited to see included in the package and have your voice heard (get it, 'cause it's an audio achievement... ok, ok, I'll see myself out). 

Shipping Estimates Posted

Updated shipping information is now live on the campaign page with price estimates for all world regions. I've been working hard behind the scenes to secure the best rates I can for this project and I'm happy with where we've landed. As stated on the main page, I'm proud to be partnered with Flying Cloud (USA, ROW) and Compose Dream Games (Canada, UK, EU) for reliable fulfillment for this project. Lastly, a quick reminder that all shipping prices are listed in CAD first, followed by USD. 

What’s Next? Smuggler’s Guide Zine

Looking ahead, we’re just $25K away from unlocking a standalone Smuggler’s Guide zine for every physical pledge. Help the campaign reach this milestone by sharing it with your friends and fellow tabletop lovers far and wide. 

That's all for this week, thanks as always for being a part of this journey and see you all in the comments! 

Dave

Weekend update: The Smuggler's Guide to 1365 Content Unlocked!
about 1 month ago – Sat, Nov 16, 2024 at 11:59:26 AM

Hey everyone,

Since launch we've hit some major milestones and are coming up on a few more including one I'm REALLY excited about. Most recently, we unlocked Stage 2 of the Smuggler’s Guide to 1365 which means more shady contacts, hidden black market locations, and secret hideouts for the book. 

Recap: What’s Inside the Smuggler’s Guide So Far?
  • Underworld Contacts & Hideouts: Generate unique fence locations and meet colorful, dangerous characters ready to buy your ill-gotten goods.
  • D100 Loot Table (with Joel Hines): Discover a wealth of rare treasures and mysterious contraband, perfect for your players to hunt down.
  • Smuggling Job Board & Run Generator: Never be short on missions with a robust, randomized job board that keeps the action flowing.

Up Next: The Poll & Our Next Big Goal.
This is the big one I've been talking about: along with the custom dice, and audio aids (which I'll talk more about in a future update) we’re currently working towards the Stage 3 upgrade, which will turn the Smuggler’s Guide into its own zine, complete with a bonus adventure, “Shoot the Messenger” by DG Chapman (The Haunting of Ypsilon 14 and many more)! Vote in the poll below to let me know what you're most excited about seeing in the book. Plus, got ideas for more content? Share them in the comments! 

Lastly: Spread the Word!
If you’re stoked about Awaiting the Burning Gods, please share it with friends and fellow Mothership fans. Each share brings up closer to unlocking our stretch goals and making the Smuggler’s Guide even more epic.

Thank you again for being part of this journey none of this could happen without you!

Sincerely,

Dave